There are games created by one person – or by small teams – simply because the creators wanted to. They are created because of the passion of these people towards their art. This passion is not something that can be imitated with huge budgets and large teams; it is something altogether unique.
These are the games that we have supported for almost a decade. These are Indie Games.
Our goal has always been for these games to be played by as many people as possible. To that end, we have worked tirelessly to create a platform on which these games could be distributed and localized the games so they could be played by people all over the world, and brought the games to Steam and various consoles.
And now, as the world stands on the cusp of the next generation of gaming, we would like to introduce everyone to our latest upcoming indie games. We will be hosting a live broadcast in English, Chinese, and Japanese in order to reach as many viewers as possible.
We hope you will join us for the PLAYISM Game Show on September 21st!
The History of PLAYISM
Launched the Japanese PLAYISM Store, to provide Japanese gamers with a platform to play indie games from around the world in Japanese.
Launched the English PLAYISM Store, in order to bring indie games made in Japan to gamers around the world.
Published the first-ever Japanese game to clear the Steam Greenlight process, bringing La-Mulana to Steam.
Assisted in establishing indie game developer-specific networking event Indie Stream.
Unholy Heights, released on the PLAYISM Store, reaches 10,000 downloads.
La-Mulana 2 Kickstarter campaign begins.
Released Kero Blaster.
Released Touhou Kishinjō ~ Double Dealing Character on the PLAYISM Store, marking the first time a Touhou Project game is made available digitally.
Handled the Japanese language release of Papers, Please.
Began publishing titles on the PlayStation with the release of TorqueL and Machinarium.
Released D4: Dark Dreams Don't Die on Steam.
Released Momodora: Reverie Under the Moonlight.
Remade and released Grasshopper Manufacture's debut title The Silver Case.
Began publishing physical versions of games with the release of Croixleur Sigma.
Began publishing on the Xbox ONE with the release of Momodora.
Handled the Japanese language release of smash hit title VA-11 Hall-A.
Released Yumenikki on Steam.
Began releasing indie titles on the Nintendo Switch.
Released the unbelievably high-quality indie title Bright Memory.
Ported One Way Heroics to the Nintendo Switch, finally achieving release of a Wolf RPG Editor title on consoles.
Assisted in establishing Indie Live Expo – Japan's biggest indie game livestream showcase.